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Gamified learning environment (GLE): A Case study to compare between traditional learning and Gamified learning environment.
Abstract
The purpose of this research is to assess the difference between the Gamified learning environment and the traditional learning environment. The comparison shows the interests of students in ways of learning, improvement in different fields and learning environments. In this research a questionnaire-based survey was conducted among 400 students from the College of Science and Technology and came with 364 responses, after which compilations and analyzes were performed. This survey also deals with the related revised works, the methodology used, the results and the discussion of the interpreted result.
Keywords
Gamified learning environment (GLE), Traditional learning environment (TLE)
Article Information
Published11 April 2022
SectionArticles
Copyright© 2022 Bhutan Journal of Research and Development
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